Azog's march

by jice

 Listen to this song or download it : mp3 ogg
License
by :Attribution You must give the original author credit.
nc :Non commercial You may not use the work for commercial purposes.
sa :Share alike If you alter, transform, or make a cover of this song,
you may distribute the resulting work only under an identical license.
This clause does not affect video games that may use the song.

Sequencer used : FL Studio Effects applied : Most channels have some level of reverb and/or chorus applied. I used FL equalizer to boost the kettle drum. Note input : computer keyboard Additional information : "The ground shakes. Drums, drums in the deep. We cannot get out. A shadow moves in the dark. We cannot get out... They are coming..." I think I totally failed to give it a medieval connotation, specially because of the ud used as a modern bass. But all my medieval attempts did not sound roguelikish... I'm more confortable with drum and bass stuff. The soundfont limitation has been pretty hard to overcome. I used lots of instruments out of their normal pitch range, like the ud used as a bass and temple bells used as cave crystal echoes in the background or strange metallic sounds in the beginning. I also modified the hurdy gurdy attack/release values to make it sound a bit like orchestral strings... The song is exactly 2'00 long. 2'30 would have been better for me since the intro is pretty long and I had to squeeze the main part of the song to fit. Fortunately, this will be fixed in the enhanced version :)
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